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Interference of Waves Simulation
This interactive wave interference simulation demonstrates the fundamental principles of wave superposition using two sources. Users can adjust key parameters including wavelength, amplitude, phase difference, and source separation to observe how waves interact and produce complex interference patterns. The simulation features a real-time probe tool that displays individual wave amplitudes and their resultant superposition, showing constructive and destructive interference at different points in the field. The visual representation includes radiating wave fronts from both sources, with characteristic alternating bands of high and low amplitude clearly visible throughout the interference pattern.
كود لا ينسى
توقفت عن التفكير كمبرمج في تلك المرحلة وعدت إلى التفكير كفيزيائي. لقد أذهلني كيف يمكننا محاكاة الظواهر الفيزيائية ببضعة أسطر من التعليمات البرمجية.
التحقق من قانون نيوتن الثاني
تُظهر هذه التجربة في انعدام الجاذبية على متن مكوك فضائي قانون نيوتن الثاني. بدون قوة الجاذبية، يطبق رائد الفضاء نفس القوة على كرات ذات كتل مختلفة. تتسارع الكرة الأخف أكثر من الأثقل، مما يثبت العلاقة العكسية بين الكتلة والتسارع عندما تكون القوة ثابتة (القوة = الكتلة × التسارع). عرض مثالي لمبادئ الفيزياء الأساسية في ظروف الجاذبية الصغرى.
Old simulations
These simulations were made using the Adobe Flash/AcrtionScript. You can download them and run then in Windows.
Projectile Game
In this game, you must employ the projectile equations to win.
The game consists of three levels, each of which must be completed by scoring at least 8 out of a possible 10 tries. In the first level, you must hit a ground target that shifts position after each attempt. In the second level, you will need to alter the ball’s trajectory to pass over a wall. In the third level, the target flies and changes position both horizontally and vertically in each trial.
Refraction of Light Simulation
With this simulation, you can experiment the refraction of light between air and a transparent semi-disk. You can choose the material of the disk from a list of materials. Also, you can determine the index of refraction of the semi-disk when you apply Snell’s law to measurements you take in the simulation.
